STATUS: PRE-FLIGHT — COMING TO iOS

F-2 MISSIONS

REAL FLIGHT. REAL MISSIONS. FULL CONTROL.

No system flies the jet for you. Built on an angle-of-attack point-mass flight model with true fly-by-wire feel, fly everything from a carrier approach and trap to a treetop run through a real Japanese gorge — on your stick alone.

FLIGHT MODEL

Everything the real jet can do is left to you.

AoA SOLVER

Body-axis AoA point mass

The persistent state is body-axis angle of attack, not world pitch — back-pressure to hold a banked turn emerges straight from the equations of motion.

FBW RATE CONTROL

Roll is a rate command, no auto-level

Hold the stick over for continuous roll; release it and the jet holds that attitude — inverted included. Control authority scales with dynamic pressure.

DISPLAY-SIDE ASSIST ONLY

Assist lives on the display, never the stick

The meatball, steering cues, and gate rings guide you generously — but nothing ever touches the controls for you.

GRADE S / A / B / C

Scored on sink rate, centerline, wire, AoA

Every landing is graded 0–100, no mercy. Bolters and off-scale calls are judged exactly like the real thing — there's no faking a good pass.

MISSION CATEGORIES

Three categories, three grades each.

CARRIER QUAL
01 — CARRIER QUAL

Carrier Qualification

From calm-day approaches to crosswinds, night traps, touch-and-go, and a final exam flown on instruments alone — the discipline every landing demands.

NORMAL HARD ACE
WAYPOINT FLYING
02 — WAYPOINT FLYING

Waypoint Flying

From open-ocean gate slaloms to low-level runs through real Japanese terrain — Kurobe Gorge, the Southern Alps, Mt. Fuji. Bank angle and spatial awareness, tested.

NORMAL HARD ACE
FORMATION FLIGHT
03 — FORMATION FLIGHT

Formation Flight

Hold position behind a tanker's boom, follow a lead's called-out maneuvers, or take the lead yourself with a wingman on your wing.

NORMAL HARD ACE

Stage lineup and count are still in development and may change before release.
Everything shown here reflects the current design, not a final specification.

REAL TERRAIN, NOT A SANDBOX

Fly real Japanese terrain,
straight from the elevation data.

Low-level infiltration missions built from the Geospatial Information Authority of Japan's 10m elevation tiles. Duck behind a ridge, bank with the river — the terrain itself is the route.

Stylized flight path linking Kurobe Gorge, the Southern Alps, and Mt. Fuji KUROBE GORGE SOUTHERN ALPS FUJI CIRCUIT
Kurobe Gorge

An entry-level infiltration run up a river valley from the coast.

Southern Alps

The headwaters of the Ōi River. Steeper than Kurobe, climbing terrain throughout.

Azusa Valley

Kamikochi's Azusa River — start on the water at Lake Taisho and hug the walls of the Hotaka peaks.

Fuji Circuit

A ~26-mile lap around the foot of Mt. Fuji, flown along its contour lines.

Terrain data: Geospatial Information Authority of Japan (GSI) elevation tiles.
The chart above is a stylized illustration of the flight paths, not a navigation reference.

GAMEPLAY

Straight from the cockpit.

HUD — low-level run Briefing — FORMATION Debrief — S RANK 91PTS Aerial refueling — CONTACT
RELEASE STATUS

Coming soon to the App Store.